THE NINE MINUTES / 10BOOK 10 · YOUR COMPANION GUIDE
Nine Minutes
Lars and Odji · the finale
Nine minutes changed the world. The Roost must decide what it will carry into what comes next.
Keep this page beside the book. Follow its people and places, try its mission, then return after the last chapter.
BEFORE YOU READ / THREE PLACES TO BEGIN
Carry the village with you.
Play the book · A two-minute Roost challenge

Keep the knowledge moving.
The next watch
Two decisions. A place on the crew. Try a short challenge inspired by Nine Minutes.
A place on the crew.
Return to your passportField stamps stay in this browser. No account needed.
A spoiler-free companion activity, not an extract from the book.
EIGHTEEN ILLUSTRATIONS / ONE FOR EACH CHAPTER
Small things.
Whole stories.
Look for the objects your chapter leaves behind. Choose a drawing to take it into Storytime, where you can look closer while someone reads aloud.
OFF THE PAGE
Look closer.
Try it yourself.
Every volume pairs dinosaur evidence with a hands-on build. Both are free to read here.
Maiasaura
Explore the evidence, the discoveries and what the story made up.
Open the Field Notes ↗MAKE ITBuild something that works.
A minute handed up a slope and handed back, with four people and a clock.
Open the activity ↗Come back after the last chapter.
Mark this book finished to open its reflection and work towards its passport seal.
AFTER READING
Which small choice in an earlier book means something different to you now?
Talk it through, draw an answer, or find a passage that changed your mind.




















