THE NINE MINUTES / 08BOOK 08 · YOUR COMPANION GUIDE
The Far Map
Mars Quintero · 12, Far-scout
Mars Quintero can send a message home. Nobody can send one back.
Keep this page beside the book. Follow its people and places, try its mission, then return after the last chapter.
BEFORE YOU READ / THREE PLACES TO BEGIN
A blank space is a question.
Play the book · A two-minute Roost challenge

Leave a route someone can trust.
The scout's mark
Two decisions. A place on the crew. Try a short challenge inspired by The Far Map.
A place on the crew.
Return to your passportField stamps stay in this browser. No account needed.
A spoiler-free companion activity, not an extract from the book.
EIGHTEEN ILLUSTRATIONS / ONE FOR EACH CHAPTER
Small things.
Whole stories.
Look for the objects your chapter leaves behind. Choose a drawing to take it into Storytime, where you can look closer while someone reads aloud.
OFF THE PAGE
Look closer.
Try it yourself.
Every volume pairs dinosaur evidence with a hands-on build. Both are free to read here.
Gallimimus
Explore the evidence, the discoveries and what the story made up.
Open the Field Notes ↗MAKE ITBuild something that works.
A knotted cord and a pace-count map that gets you back to where you started.
Open the activity ↗Come back after the last chapter.
Mark this book finished to open its reflection and work towards its passport seal.
AFTER READING
What should a useful map admit it does not know? How does Mars handle uncertainty?
Talk it through, draw an answer, or find a passage that changed your mind.




















